AI Insights · Timothy · October 2025
Top Entertainment Mascot Games on Android in Europe Q3 2025
Explore the performance trends of top entertainment mascot games on Android in Europe during Q3 2025, with insights from Sensor Tower.
During the third quarter of 2025, several entertainment mascot games on Android in Europe showcased notable performance trends, as reported by Sensor Tower.
Angry Birds Dream Blast from Rovio Entertainment saw a gradual decline in weekly revenue, starting at approximately $66K in early July and ending at around $55K by late September. Weekly downloads fluctuated, peaking at 6.7K in mid-August before dropping to 385 by the end of the quarter. The app maintained a strong user base, with weekly active users reaching as high as 182K at the start of the quarter but decreasing to approximately 139K by the end.
Disney Emoji Blitz Game by Jam City experienced varied weekly revenue, peaking at about $24K in early September. Downloads were relatively low, starting at 873 and significantly reducing to just 6 by the end of September. The game maintained a consistent active user base, with numbers hovering around 16K at the beginning and ending at roughly 9.5K.
My Little Pony: Magic Princess from Gameloft SE showed a steady weekly revenue trend, with figures ranging from $9.7K to $18K, peaking in early July. Downloads remained strong throughout the quarter, starting at 10.8K and maintaining stability above 5K. Active user numbers were consistently high, fluctuating around 125K to 135K.
Sonic Forces: PvP Battle Race by SEGA demonstrated a stable revenue flow, with weekly earnings ranging from $5.1K to $7.6K. Downloads consistently improved, reaching up to 45K in early August. The game maintained a robust active user base, peaking at 266K in early July and gradually declining to 221K by the end of September.
Finally, SpongeBob Adventures: In A Jam from Tilting Point showed consistent revenue, peaking at $5K in early September. Downloads were strong, reaching 15K in early July and maintaining above 5K through the quarter. Active users increased steadily, starting at 103K and rising to approximately 107K by the end of September.
These insights provide a glimpse into the dynamic nature of the mobile gaming market in Europe. For more detailed analytics and insights, visit Sensor Tower.